The Once and Future King

It's a boat time

With three members of the royal guard left to fight, our party of Kithry, Oscar, Duncan and Tamsin had to keep their wits about them as they tried to maintain the upper hand on the lightning rail car. Though the dwarf Oscar battled bravely, he soon succumbed to his wounds while battling the King’s soldiers, falling to the ground in front of the coach door where one royal guard still fought. Kithry’s arrows took their toll, while stalwart Duncan straddled Oscars unconscious body to do the unthinkable … (minds out of the gutter, please) … fell the last royal armsman. Meanwhile, Tamsin used her magic missiles to some effect and Kithry’s arrows ensured that the last man standing in the name of the king chose to flee rather than fight the bloodied party. Duncan was able to use his healing spells to revive Oscar, and after agreeing to meet at the Split Keel tavern, dockside, Tamsin transformed her appearance and took off at a run to evade any reinforcements that might appear. With the lightning rail station now boarded up and locked tighter than a Kundurak bank vault, the remaining party had no choice but to abandon with well populated city market in front of them in favor of the wooded area behind the lightning rail station. This was a strategy that seemed to work for them, as they rested and recovered a full day from their travails.

At first, the group boldly strolled the dockside, confident in their anonymity, but when a Wanted leaflet was finally found nailed to one of the dockside posts describing a maurading party of a halfling, dwarf, and two humans, our heroes decided that it was best to reassume a low profile and let Duncan, the more anonymous human, do the legwork. After an hour or so of searching, the honest cleric found the Split keel tavern, and was once again accosted by a disguised Tamsin, who told him the gang was to reassemble there at dusk. A tattooed dwarf named Bellamin Soulaxe, who owned the establishment, was quick to lead our party to a storage room out back once they’d arrived, and offer two choices for escaping Wroat as wanted men. Given the option of an escape by water or wagon, the party chose Gyptian caravan as their preferred means of transport, and lady luck agreed, seeing them out the city gate of Wroat undetected. Four days passed on the road with Bresaadi Millstone to the ruins of Glyphstone keep, allowing all in the party to recover from what ailed them before being let off at the old defense post from the last war. The only signs of human activity were the military gravestones bounding the cannibalized keep’s walls.

It should have come as no surprise, therefore, when the party was attacked that night by a gang of ghouls, who did their best to bite and scratch at the party of unsuspecting victims. However, Oscar was particularly attuned in the way of the warrior for this battle, and almost single-handedly destroyed the mauraders before Duncan used his powers as a cleric to detonate the final ghoul in an explosion of fetid flesh and rotting entrails. Kithry kept an unobservant Tamsin on edge with some pebble throws as entertainment while the final early morning hours ticked by, earning the sorceress’ disapproval. When the ferry to cross the Dagger River arrived the next morning, everyone was not quite as well rested as they’d have liked to have been, but still sound in body.

The ferry captain and his crew seemed content to let the party do the nasty work when further danger finally sailed into the picture, in the form of a raiding party of 4 kobolds, but it was our party who benefited most greatly in the end, earning themselves a keeled boat of their own in exchange for some “light work” involving crossbows. They made decent work of pretending to be sailors, with the help of a ferry deckhand, with only Tamsin falling overboard in a particularly turbulent area. Arriving in Galethspyre, the city of Brelish Blue textiles, the party were able to sell their newly acquired boat for 5000 gp, with a 1000 gp closing fee still pending. Duncan was also able to dye his cape from cleric’s white to the sky blue of low nobility. Rich with the proceeds of their boat venture, the party took time to stock up on newer, higher quality equipment, before proceeding to Prince Morcant ir’Wynarn’s hunting estate.

Prelude to a Fist

It has been a month since tragic events led to the death of Aedek and Yorik in the Dorasharn tower deeps. Kithry has spent his time mourning the loss of his fellow adventurers and getting to know the ins-and-outs of the city of Sharn. Everything had been going well for the Halfling until today, when his decision to seek out some of the rarer poisons and potions of his trade led him to the lower towers to locate a black market of some repute. Little did Kithry suspect that the goblin marketeer Skakan would be slow to forget the insulting manner in which he had been treated at the rat’s market, and that the lower city’s eyes and ears would be kept vigilant for his return. Shortly after leaving the “twisted way”, a rooftop trail that circumvented a constabulary inspection post and was known only to the city’s rogues and streetrats, Kithry was cornered and attacked by a trio of goblin enforcers. Hopelessly outnumbered, Kithry could only hope against hope that the city guard would once again appear and intervene before his defenses were overwhelmed.

Meanwhile, two mercenaries, the dwarf fighter Oscar and the human Cleric Duncan, brought together by the will of the House Orien, were headed home after a day of fruitless searching in the lower city for a contact within Sharn’s Halfling crime syndicate, who they had been told was to serve as their next employer. Each encounter with a Halfling who seemed they might have “connections” with the city’s underworld had ended in a fit of finger-waggling outrage that the mercenaries would even suggest their dealings were any less than honest. It seemed that the Halfling suspicion of “tall ones” was not unique to Kithry, but a trait shared widely among the Halfling inhabitants of Sharn. It was unlikely the mercenaries were going to find their next paycheque until they could convince a little person more familiar with Sharn’s shady business to join their ranks….

The two men were debating the nature of their next meal and examining their dwindling supply of gold when the sound of fighting from a dark alleyway caught the attention of our mercenary pair. They bravely entered the conflict, and two of the three goblins were soon dispatched, with a third escaping on foot, leaving the halfling Kithry seemingly in the strangers’ debt. The rogue found there was a limit to his forthcomingness with strangers however, until enough salty food and beverage were served to lower his guard. Regaling the pair with stories of adventures survived, Kithry revealed his true nature and finally offered, with the promise of gold, to aid the mercenaries in their task. He found a doorman with a likely tattoo who quickly pointed them towards the games market on the other side of the city. Late was the hour when the games market was finally reached, but Kithry succeeded in locating The Fist – their would-be package sender – and besting him in a round of Sovereign’s gambit to retrieve the precious shipment. Satisfied with their progress, the newly formed adventuring party retreated once more to the comforts of the Red Rooster pub and Inn, sleeping the daylight hours away until their House Orien contact, Tamsin Arrowway, arrived with further details of their mission. The team was charged with delivering the package – whose contents were secret – to the hunting estate of Prince Morcant ir’Wynarn in Galethspyre … a journey of hundreds of miles, which would be made shorter by their paid passage on the lightning rail from First Tower to Wroat.

Journeying to the lightning rail station in First Tower in the early morning hours, the party was attacked by a roaming band of Hobgoblins hiding in a copse of trees, but efficiently rid the road of these highwaymen with minimal effort. Things appeared to finally be going the party’s way as they boarded the lightning rail with their House Orien Courier, Tamsin, when they were searched by royal guards and found to have alibis which were less than acceptable. What started as an argument over some questionably obtained pocket change and thieves tools quickly deteriorated into an armed conflict. Duncan was able to smooth over some of the harm done by healing a fallen royal guard and convincing the pair of guards to leave the cabin, but word of their exploits travelled faster than the party, and when they arrived at the capital city of Wroat, a party of five royal guards were waiting. In the fire-fight of magic missiles, arrows, and sword parries, two guards fell, but our party had little time to sigh in relief, as two more appeared in the cabin doorway, while another had almost broken through the barricaded defenses on the far side …

Are you calling me stupid?!?

Oh, let me tell a tale of woe – the tale of how our brave party of 3 was whittled to a down to a paltry party of one. It began well enough, with the rogue Kithry, the cleric Yorik, and the fighter Aedek facing down a warforged rogue and two growling shadowy sidekicks. The warforged was quickly dispatched, but somehow sent word back to his leader of the party’s location and bearing. The shadowy figures remained cloaked in mystery, as there was not enough light to illuminate them before they disappeared into the stinking darkness. Yorik managed to locate the portal to the ancient foundry, but was fooled by the acid trap attached to it. Good Aedek did little better, burned by acid splashes until he identified the source of the squirting scourges, and attempted to block them by placing the journal over one of the holes. Almost without realizing it, Aedek stumbled upon the method to open the portal to the ancienty foundry – both the sigil on the journal and the emblem on the portal began glowing, and the door swung inward.

Investigation revealed that the dark chasm on the other side of the portal was in actuality scaleable through use of Kithry’s 50 ft rope, and all save Aedek made it down without harm. At the bottom of the chasm-turned-tunnel, our party discovered the the crumbling buildings and ruins of the ancient foundry they’d been sent to search. After much examination of the crumbling masonry, the party made their way to a temple of the old gods – which was strangely serene given the foreboding surroundings. There, the Halfling Kithry and the fighter Aedek found reason to fight when one accused the other of being stupid. Only the intervention of the cleric Yorik kept needless blood from being spilt in the sanctity of the temple. As if willing peace among the fighters, a font of healing was found, restoring the party to fighting form. This was good, because upon leaving the temple, Yorik encountered two horrid rats, their teeth dripping with a distasteful green excretion. The party made short work of the rats, but not before Yorik received an infected bite. Noting that Yorik’s wound “burned”, Kithry saw his opportunity and gathered enough stinging green goo to cover the tips of five crossbow bolts.

A little more wandering brought our party to the forgotten forge. Its adamantine double doors were imposing, but some reconnaissance revealed a hole in the roof which enabled entry. Yorik decided to await his party mates at the forge doors, while they attempted to pick off two iron sentry dogs that had been left to guard the premesis – still working and faithful after centuries of disuse. Try as the dogs might, they could not make the leap to the forge ceiling to attack Aedek and Kithry, and their victory over the dogs (with the help of some crossbows) was assured. Further turmoil erupted between the fighter and rogue as one tried repeatedly to push the other into the hole to investigate below. Aedek finally succeeded. Gathering up the metal rods from the dogs’ heads and using them as keys to a secret safe in the forge walls, Kithry was able to access the cubby with the missing schema with a minimum number of painful electrical shocks. Meanwhile, things had grown tense outside, as Yorik suddenly found himself without light and slowly being approached by the ominous sound of chattering insects. Unable to escape to the roof, the cleric made a blind run for it into the darkness. At first, it seemed he might have succeeded, but soon enough, in addition to being lost, Yorik was covered in biting insects. It was only his sudden remembrance that he had a sunrod, and escape to the tranquility of the temple once more that saved him.

After piling some rubble up under the hole in the ceiling, Aedek was able to make the leap to grab and pull himself up onto the roof again (with the lighter portion of the treasure), leaving Kithry to contemplate his twiddling thumbs below. Smug satisfaction was not Aedek’s to have however, as a flaming crossbow bolt made its way over his shoulder when he exited the building. “Throw down the schema and walk away,” a powerful voice called. “This day does not have to end with your blood on my hands,” the newly appeared warforged fighter cried. Being an honest cleric, Yorik incorporated this message from the safety of the temple with little skepticism. Aedek made a run for the temple with the schema, leaving Kithry alone in the forgotten forge.

Once he’d reached the door, a critical hit from the Warforged’s longsword was all it took to fell Aedek like a tree, and, obeying the Warforged’s orders, Yorik took a kneeling position in the corner while Saber collected his desired booty. The last thing Yorik saw before losing his head was the blood-spattered metal boots of the Warforged Saber … leaving poor Kithry to wonder what had happened to his departed adventuring party as he climbed out of the forgotten forge and into the darkness two hours later. Lady luck, it seems, favored the Halfling on this occasion…

Warforged follies

Our party, composed of the halfling rogue Kithry, the streetrat-turned-turned-fighter Aedek, and the foreign cleric Yorik, met on a dark and stormy night at the Red Rooster Pub and Inn. The kindness of Yorik when it came to buying rounds left the party in quite a befuddled state when they eventually ran across a murder scene – the university Provost Bonal Geldem had just recently been taken out by a warforged unit named Cutter. After Cutter scored a near-mortal blow in battle against Aedek, Yorik wisely decided to attempt to push the warforged off the high suspended bridge the party found itself upon. Sadly, an especially effective slash from Cutter’s battle axe felled Yorik as well. Kithry spent several skittish minutes dodging the warforged’s attacks before the City Watch appeared, scaring the assassin off.

Sgt. Hortiln Dolom quickly assessed the situation and provided medical aid to the fallen warriors to stabilize them before the entire party was escourted back to the local station. A stroke of good fortune befell the party when healing potions were provided to revive the fallen fighters, whereupon Yorik used his healing skills to restore the party to fully functional status. In return for his assistance, Sgt. Dolom demanded that the party repay the favor by helping a “friend of the watch”, Lady Elyandra d’Vown of the House Cannith. The party met Lady Elyandra the following day at the Broken Anvil Alehouse, where she shared the nature of the mysterious journal that had been found with Bonal Geldem – it documented the location of a piece of a creation schema of great importance to the House Cannith … somewhere deep within the bowels of the city of Sharn, below the sewers. Lady Elyandra was able to provide maps detailing portions of the expedition to the doorway located at double-valve E-213. She promised a reward of 1000 gp, of which she would spot the party 100 gp, should they take up her cause.

The party first made their way into the sewers where they stumbled upon the “Rat’s market” – a “second hand and salvage” operation where a particularly observant Kithry was able to get some reasonable bargains. Market Master Skakan was successfully intimidated into revealing the location of the route to double-valve E-213, but Yorik was able to intuit that the party had made an enemy of Skakan. As the party made their way single file down the dank stairwell to the location of the doorway, they were once again beset upon by yet another warforged attacker. As the party backed its way into the large open space where their next battle was to take place, Yorik detected the sound of 2 more approaching figures, as yet unidentified …

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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